Pretty much as the title says really, I have finished porting my Movie battles hack to v0.
In addition to a few cleanups in the code, I changed the aimbot from aiming at the the models origin, to aiming at the chest bone (from the Ghoul2 animation system). This should make it a bit more accurate, as I am assuming that mb2 uses ghoul2 tracing for blaster bolt collision detection.
It also means that with a few changes, I can make the aimbot pick between shooting at different bones based on which ones are out in the open, by running a trace to the head, chest, hands, and feet. The bones that are not occluded will be aimed at based on priority of damage (Head first, then anything else), go headshotbot!.
Unfortunately, the lag compensation is still not 100% perfect (pings above 150ish through the accuracy of the ruptor off).
There is still no prediction for weapons, so the disruptor is the only gun it works with. I have plans to change this though, with a bit of maths, it shouldn’t prove too hard to calculate the angle of interception based on the player direction, player speed, weapon speed, and distance. This would make for epic lols with close range pistol headshots/etc.
As to a release date:
I am being pestered a lot on servers by people that want me to release it. But I am still on the fence about the whole thing.
After releasing the last version of the hack, and seeing entire servers use it, I fear for what releasing this version would do to the MB2 community.
Unlike a larger game like Counter Strike, the MB2 community does not comprise of hundreds of thousands of players, so aimbotting and wallhacking is a lot more obvious (and harmful?).
Anyway, comment on this blog post with whether I should release it or not, and for what reasons.