Ishtar vs Guristas, Passive shield hilarity

After reading Parasoja’s blog post about using the Ishtar for Guristas Plex’ing, I was reminded of the Ishtar that is gathering dust in my high sec mission hub.

 

When I (rarely) do level 4 missions, I use a passive shield tanked Ishtar and a Torp Raven. Passive Ishtar gathers aggro and tanks everything as it’s drones chew on the rats, leaving me free to concentrate on sending massive torpedo death blobs at the BS and BC sized rats.

 

If the same fitting is applied to Guristas plexing, I think that it would prove more succesful than the conventional dual armour tank.

 

Here is the setup:

[img]http://owenworley.co.uk/eve/eft_images/LolIshtarGuristas.jpg[/img]

 

As you can see, 1628 tanked vs Guristas. With the invuln shut off, it still tanks 1341 (overheated it tanks a whopping 1781!).

Compared to the armour tank, this is over a 500 dps tanked increase.

 

It does not have an AB, but….

[img]http://owenworley.co.uk/eve/eft_images/Ishtar%20-%20PassiveGuristas.jpg[/img]

 

If a shield power relay is swapped for a Damage Control, the Invulnerability Field can be swapped for a 10mn Afterburner II. And it still tanks 1057.

 

All this with a core probe launcher fitted to actually find the plexes.

 

Plus! It is fully passive, and therefore Neut Towers do not affect you, which I’ve heard is important for plexing.

 

I’m not sure how much the sig bloom from the LSE’s and shield rigs will affect the tank, however, the signature radius of the passive shield setup is 268m, compared to 145m. (A Raven is 460m).

 

What’s in your hanger?

This is my first attempt at the eve blog banters that regularly circulate, and I must say I approve of the concept, having ideas thrust at you to write about can stimulate the imagination somewhat.

 

So down to business: My current combat hanger is as follows:

Hurricane x 2, shield extenders, damage mods, nanos and neuts. Nice agile small gang boat, or solo. Named Cane1 and Cane2 :)

Harbinger, similiar to the ‘canes, shield extender, max gank lows, scorch loaded HBL’s. Lovely 24km optimal with nice dps, more of a gang boat, but again, agile enough to solo a bit. Not names yet.

Broadsword, standard shield buffer setup, 130k ego, 500 dps passive tank. Named “On The Blob”, heh…

Rupture x2, shield gank nano, again – gang/solo :p.

Taranis x 2, dual prop neutron blaster, yummy solo dog fighter, or gang tackler (I’d rather fly the safer for gang tackling though). Named “Wheres the Party?”

Crusader, Long range nano fit, 5.5k top speed, agile, 125 dps. Enjoyable solo roam boat, had an awesome dual with a claw that I kited till he was 11% structure but like a fool I didn’t notice I had capped myself out, he got away :(. Named “Crusading”.

I also have a number of covert ops ships ready and waiting for covops gangs, including a pilgrim, rapier and nemesis.

 

As you can tell from my combat ready ships, I have a penchant for fitting nano/shield buffer and max gank, as I love the playstyle and it seems to work very well an most things bc size and lower.

 

I have many more ships spread throughout the eve universe in various states of fitting, however the above ships are the ones that I have had shipped out to our current theatre of operation. After gong on a lovely shopping spree in Jita, I payed Raging Taurus of Dark Cross Industries for his awesome Jump Freighter service to ship them to low sec for me, 8ish jumps, 400 mil collateral, and it only cost me 40 mil, which is a price I believe was fair as it saved me moving them one by one from Jita to low sec (we had 3 active wars at the time).

Eve Online: Operation Odysseus; of Corp theft, Espionage and Sabotage

Odysseus was a Greek that commanded the horse of troy as it was pulled inside an unsuspecting Sparta, proceeding to disembark and slay all of the citizens/soldiers inside the city.

Odysseus is also the name of my new trial account on Eve, who is planning a similar caper but substituting empire carebear mission/mining corps with Spartans.

Note: Odysseus is not the name of the character intending the aforementioned capers, naming her here would not be conducive to covert operations, would it? ;)

 

After hanging out in the Recruitment channel for a few hours, I inquired about joining a small industrial/mission running Corp and engaged in a lengthy discussion with the CEO, a returning vet, who claimed he used to PvP and owned over 200 BPO’s.

I had a quick browse on battleclinic and he did indeed pvp, in 0.0, in 2008, with roughly 5 kills to 50 deaths. He also flies hulks, and has lost many in low sec. Sounds like a great mark to me.

 

The general plan, is to play the alt for an hour or so a day, become accepted as a nice enthusiastic newb, then when the time is right, wreak as much havoc as possible (200 BPO’s, yes please). 

 

Odysseus is currently training for a t2 fit Rifter, which should be adequate for killing hulks/haulers/unsuspecting frigs.

 

On a related note, on the new trial account I have been entertaining myself by completing the new tutorial missions, and I must say that CCP has done a great job designing them…

They are pretty much your standard missions, but the rewards are pretty awesome (for a newb) and they are tied in with the tutorial popup to explain concepts like tanking, ECM, manoeuvring, etc very well.

All in all, much better than when my main character started (2003).

 

Stay tuned for more progress updates from project Odysseus.

iPhone Eve Online fitting tool, part 2: Open Toolchain and Cygwin

As my hackintosh laptop is still in Huddersfield, I have been looking into alternatives to  XCode on the Mac for iPhone development.

As a proud owner of a Jailbreak’ed iPhone 3gs, I have the ability to execute custom binaries compiled with the iPhone Open Toolchain. The Open Toolchain is basically a set of tools to build iPhone apps without using XCode. After a few hours of tinkering around, I have the Open Toolchain compiled and working in Cygwin on windows, with the ability to compile and deploy binaries to my iPhone across wifi. Yay!

Using the Open Toolchain I have been prototyping some UI ideas for the iPhone fitting tool. Next on the list of tasks is to parse the CCP Eve data exports into an SQLite database, for access on the iPhone, and to write some basic logic to get the ship categories and item types showing up in the app… then I can worry about writing the rest of the logic to power an actual ship fitter app.

iPhone Eve Online fitting tool

There isn’t one and there should be. I have been looking into starting development once my real life work gets a bit less hectic.

Currently available fitting apps for the desktop Pc include EFT, closed source; Python Fitting Assistant, open source but written in Python; and a few others built into bigger apps like EveHQ.

Basically, I have option of programming a app from scratch (fun but long), or trying to port Pyfa.

Porting Pyfa may be possible, although Apple have an annoying policy discouraging the use of interpreters in the appstore… although this doesn’t stop me from using py2objc and targeting jailbreak devices through the cydia app store equivalent.

I think I will start to prototype an app store variant, written from the ground up in objc, should be a fun project, although it might be hard to find the spare time require ;-).

Because of Dramiel

Logging on to EvE for a bit of down.time after work, I noticed an open fleet invitation in alliance chat for a gate camp in p3. i hopped in my Jaguar and started making my way through low sec to the gang.
When I arrived, we had a fair few people in a wide range of ships, roughly 40 pilots in everything from frigs to bs’s, wit a nice amount of dictors, but no logistics.

after camping the gate for a while, a group of neutral dramiels jumped in to us, about 20, supported by a covops loki with probes, 2 sabres and a few taranis’.

A rather annoying game of cat and mouse followed, as our tackle attempted to provide warp in points for us, the dramiels would burn away and attempt to pick off stragglers.  I landed a few scrams on some of the dramiels, but as I neglected to fit a web, I was unable to old them in place. after numerous warp outs, warp ins and bubbles dropped, the dramiels left, we popped a few of them, and lost a few of our pilots. unfortunately the killboards do not seem to be updating,  but I believe we were up on isk killed vs lost, even if we were down on numbers killed vs lost.

a fun night in the end, but it makes me think about the balance of the dramiel, when the enemy fields a fleet almost entirely comprised of them… oh well, now the question : should I buy one myself? my track record for fotm ships is pretty bad, web nerf hit just after I trained recon 5, nos and myrmidon nerf hit just after I bought 5 fully fitted nos myrms :p.

Hmm, decisions…

Edit:

Killmails -

Taranis

Taranis

Dramiel 

Eve online killboard metagaming, with libcurl and regex

A few days ago in Eve Online, the alliance which I am a member of was declared war on (a pretty common occurence in the game). 
Taking a quick look at the killboard of this warring corp got me thinking about a project i previously added to the “program it later” pile (a pile that is growing at an alarming rate). Anyway, looking at the prevalence of eve dev killboards (open source php and mysql, I host one myself here http://owenworley.co.uk/eve/kb), my idea was to knock up a little app which grabs the killboard homepage of a specified corp, grabs all killmail links, grabs these pages and parses the name, corp, (alliance), location and ship of everyone involved in the kill.

The net result: a full list of members, what ships they like to fly, and where… very useful.

The technical side, if anyone is interested, would be using libcurl to pull the main page, and regular expressions (i am using boost::regex) ti detect appropriate names and links.

Work is progressing at speed, with the basic functionality implemented,all that is left now is to pretty print the results.

Also, as libcurl and regex are both available in php, an interesting side project would be to port it over, allowing it to be used from a website (as opposed to .exe download). php would also allow for easier formatting of the output data (portraits of characters and ships).

Stay tuned for the full app, which will be posted when it is complete :-).